![]() ![]() Once second after it imbeds into the ground, it starts to generate a bubble of magnetism that is 20 meters in diametere and three meters tall. Once the mine is launched it imbeds itself into the terrain. The M-Curtain is a specialized mine designed to produce a localized field of extreeme magnetism. All weapons that require a radar signal to lock will not be able to target or track the ship once the RED-Field Generator is activated. The RED-Field Generator completely removes the ship's echo RED-Field Generator (Radar Echo Dampening Fields Generator) This missile is designed to allow slower, less maneuverable vehicles to pin down fast-moving craft. When the Sand Bag Missile strikes its target, it deploys a magneticĪnchoring device that will slow the targeted ship down. The Sand Bag Missile is a non-locking missile. The Comet Cruise Missile is a radar guided missile that can lock onto any target as long as it is within radar range. It works best on slow-moving targets, complementing the Thermal Hornet well. The ILS Missile locks onto the visual impage of its targets. It's a heavy, slow-moving rocket that sacrifices speed and finesse for devastating impact power. Packed with explosives, the Rocket Bomb delivers a mighty wallop. Especially effective against fast-moving vehicles with hot engines. Any vehicle within five meters of the blast will also take damage. Armed with a combustion, shard-scattering warhead, the Hornet is designed to explode on impact spraying the target with shrapnel. The Thermal Hornet's sensors lock onto the thermal signature of an enemy ship. It will explode when it comes within 20 meters of the ground with a devastating shock wave 50 meters in diameter. The Day Wrecker has a range of 1500 meters. The Day Wrecker is the most powerful artillery available. ![]() It then locks onto the nearest enemy target and comes down again propelled by its rocket guidance system. When fired, a popper travels straight up to an altitude of 200 meters. The Splinter will spray an area with projectiles for 5 seconds. Instead, it bounces on the terrain until it comes to a stop, whereupon it launches 2 meters into the air and fires 72mm AP projectiles in a clockwise rotation. The Splinter is a mortar that detonates the instant that it comes in contact with an enemy vehicle and does normal mortar damage, but does not detonate when it strikes terrain. Mulitple MDMs may be fired by pressing the Ctrl key when firing. The MDM is designed to bounce or ricochet in order to allow the pilot more exact placement before detonation. The MDM will only detonate if it collides with an enemy vehicle or if the pilot presses the fire button a second time, therey by setting of the charge. The MDM fires like a standard morta however, it does not detonate on impact with terrain. The ordnance will explode on contact with any object and inflict collateral damage throughout its five meter blast radius. Upon impact, the round damages the vehicle it strikes and anything else within a blast radius of five meters. The Super Stabber is an advanced Stabber round. If the first round hits its mark, the TAG Cannon unleashes a salvo of guided missiles that wil head toward the homing signal. In the first phase it shoots a homing ordinance into the skin of the target craft. The microwave energy causes the target vehicle's v-thruster engine to overheat.Īutomated Targeting Gun or TAG Cannon has two phases. Charging the weapon for 4 seconds delivers the maximum energy impact,infliciting 400 points worth of damage to the target.Ĭannon, often refered to as the "Hot Foot," fires a concentrated beam or microwave energy at its target. ![]() The amount of charge will determine the kind of projectile used and the amount of damage that the projectile will deliver. With its range of 250 meters, the gun must first be charged before it can fire. The MAG Cannon is a magnetic acceleration gun that fires highly condensed balls of magnetic energy. For this reason, the Blast Cannon is best utilized by Gun Towers. The energy needed to create the laster requires a great deal of nano-ammo. The Blast Cannon delivers a short but powerful laster beam burst that does tremendous damage to enemy armor. The AT-Stabber, short for Anti-Tank Stabber, fires a high-speed, low impact shell It is particularly devastating against infantry and non-moving targets. ![]() The shedder reound is an armor-piercing projectile that creates a bright orange line and a high-pitched "hissing" sound as it travels through the air. The Mini Gun is a rapid-fire, small projectile machine gun. Local Ditch > Battlezone > Weapons Weapon Name: ![]()
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